Drive points fuel the character’s determination to succeed. Players begin with 3 drive points. Spending a progression point will increase this number by 1 to a maximum of 6.
Once per turn, spend 1 point to increase a dice roll by +1. This can be done on standard and special offensive, maneuver, or utilize turn actions, or defensive actions.
Once per day, spend 3 points to increase a dice roll by +3. This can be done on standard and special offensive, maneuver, or utilize turn actions, or defensive actions.
Once per situation, spend 3 points to add 1 extra action to your turn.
Once per situation, spend up to 3 points to add that number of extra distances to movement on your turn.
Spend 1 drive point on an offensive action to attempt a critical hit.
Gain 1 point when defeating an enemy with a standard or special offensive attack.
Gain 1 point on superb defensive action meta rolls.
Drive points may temporarily exceed your character’s max when rolling superb or defeating an enemy during a situation.
During idle time, activities, and instances, drive points can be spent to increase meta rolls when interacting with people, places, and things using relevant attribute stats.
A character’s drive point max replenishes when the GM determines a activity, instance, or situation, has been resolved. Any extra points accrued are removed.
Look for ways to replenish drive points sooner.
If spent during idle time, drive points replenish after a period of minimal activity, after an official rest, or at the GM’s discretion.
A maximum of 3 points can be spent at a time.