Entropy Points
Entropy Points
The GM accrues 1 entropy point when a situation begins, and every time a fail or major fail is rolled in the game. When a player rolls a mixed success during situations, instances, activities, or idle time, the GM may spend 1-4 entropy points to interrupt a player's turn, interrupt the party’s turn order, or to introduce a random occurrence. The number of points to spend can depend on the details of predetermined Entropy-Fueled actions.